Zurück   Inside Earth Universe > Inside Earth Universe International > Inside Earth Universe Downloads

Inside Earth Universe Downloads Download Comments

Antwort
 
Themen-Optionen Ansicht

 E2150 Extended v1.0
Alt 25.09.2009, 16:36   #1
Serenity
Earth Insider
Earth Insider
Member
 
Benutzerbild von Serenity
 
Serenity ist offline
Registriert seit: 08.03.2004
Beiträge: 3.066
E2150 Extended v1.0

A new entry has been added to Downloads

Description: Hi all,

about three years ago, i grumbled about the IEO Rebalancing Project. I disliked things such as removal of secondary weapons and "aa-rush" - aa was much to hard imo.
Some german-speaking ppl might still know me from some threads i created (e.g.: "Geht Relancing in die falsche Richtung?").

Well, then i started my own rebalancing project.

Now, after lots of stopps, i created a mod which is completely different from the most commonly used rebalancings.


Description and features of my mod:


Options:
  • Unit limit (limit is adjustable)
  • Ingame clock
  • Team mode
  • Spectator mode
  • 2 "money-modes" :
    - Mining
    - "Uncle Sam" (money per minute is adjustable)

    (i recommend to use "Uncle Sam" because it is be more balanced imo)


Features:
  • NEW RACE: Smugglers (Aliens got replaced with this new race for balance reasons) (details below)
  • tech tree reworked completely (tech level system as in warcraft 3)
  • every unit can be useful at any time of the game (e.g: u don't need highest tech level to counter a higest-tech-level-army)
    -> noticeable differences in unit speed, unit hp, etc.
  • added/replaced units
  • removed system : "only against air" , "only against ground"
    -> there are many more weapons which can attack air (primarily light weapons), but will need more than one shot to kill an air unit
  • behaviour of many weapons changed (e.g.: artillery can shoot when moving, LC-crion is a land unit here)
  • added lots of new weapons, i tried especially to include some weapons of Earth 2150 and created new particles for those, such as the old ION-Cannon and the ED-Laser, which kills a unit by increasing the target's temperature to make their fuel and ammunition explode;
    LC-Crion got another weapon: plasma artillery from Earth 2150
  • lots of new particles/graphics added
  • highlighting of the factions' features (e.g.: LC: self-regeneration; ED: raw power of cannons and lasers; etc.)
  • changed infantry: strong weapons, very low hp, very low costs
    -> LC got another infantry unit as in IEO Rebalancing Project
  • and many more


Smugglers:
  • Race system similar to the system of the other three races (UCS, ED, LC)
    -> own tech tree and construction center
    -> LC-harvest-system (mines for money)
    -> smugglers got all the unit types which the other races (UCS, ED, LC) got (e.g.: infantry, jeeps, tanks, fighters, artillery, etc.)
  • models are from the campaign and from the virtual agents


My goals:
  • "just right-click" or setting rallying point into hostile base should not work
  • focus is put on unit fights instead of killing economy only (works well in "Uncle Sam")
  • armies which consist of only one unit type should lose against armies with mixed unit types
    -> research time and research costs for new weapons are lower than for upgrads for existing weapons
  • create an atmosphere as in Earth 2150
    (new ED-Lasers, LC-Crion-Plasma artillery, ...)
  • early game units should be useful all the time to have more possibilities in late game


Try it! I'm sure u won't have regrets about it


Feedback welcome.


Special thanks to:
CABAlistic + Phalynx for your great game script tutorial, your help in beginning and several tools


Greets, Neo_

To check it out, rate it or add comments, visit E2150 Extended v1.0
The comments you make there will appear in the posts below.
  Mit Zitat antworten

 AW: E2150 Extended v1.0
Alt 25.09.2009, 16:39   #2
Neo
Member
Punkte: 3.612, Level: 25 Punkte: 3.612, Level: 25 Punkte: 3.612, Level: 25
Levelaufstieg: 25% Levelaufstieg: 25% Levelaufstieg: 25%
Aktivität: 0% Aktivität: 0% Aktivität: 0%
Last Achievements Tagger Second Class100 Experience Points250 Experience Points500 Experience Points7 days registered
 
Neo ist offline
Registriert seit: 02.06.2006
Beiträge: 161
AW: E2150 Extended v1.0

installation:

unpack rar-file

move the wd-file into folder "WDFiles" which you can find in your Earth 2160 folder
  Mit Zitat antworten

 AW: E2150 Extended v1.0
Alt 22.05.2010, 10:28   #3
huale768
Member
 
huale768 ist offline
Registriert seit: 22.05.2010
Beiträge: 2
AW: E2150 Extended v1.0

there are many more weapons which can attack air (primarily light weapons), but will need more than one shot to kill an air unit .
  Mit Zitat antworten

 AW: E2150 Extended v1.0
Alt 23.07.2010, 08:20   #4
815wanggaoshu
Neuling
Punkte: 12, Level: 1 Punkte: 12, Level: 1 Punkte: 12, Level: 1
Levelaufstieg: 23% Levelaufstieg: 23% Levelaufstieg: 23%
Aktivität: 0% Aktivität: 0% Aktivität: 0%
 
815wanggaoshu ist offline
Registriert seit: 23.07.2010
Beiträge: 1
AW: E2150 Extended v1.0

2 floor feasible
  Mit Zitat antworten
Antwort

Lesezeichen

Stichworte
earth 2150, extended, v10


Aktive Benutzer in diesem Thema: 1 (Registrierte Benutzer: 0, Gäste: 1)
 
Themen-Optionen
Ansicht

Forumregeln
Es ist dir nicht erlaubt, neue Themen zu verfassen.
Es ist dir nicht erlaubt, auf Beiträge zu antworten.
Es ist dir nicht erlaubt, Anhänge hochzuladen.
Es ist dir nicht erlaubt, deine Beiträge zu bearbeiten.

BB-Code ist an.
Smileys sind an.
[IMG] Code ist an.
HTML-Code ist aus.


Ähnliche Themen
Thema Autor Forum Antworten Last Post
E2150 psorek Earth 2140, Earth 2150 2 11.08.2010 19:00
E2150 Editor- Missing map! Kodiak Earth 2150 2 24.10.2007 18:59
Map-import aus E2150 seitenverkehrt? SystemfanMax Editor 4 01.03.2006 13:30
E2150 to Gen mod W3bbeh Earth 2150 14 18.08.2004 21:38
Do you definitely "kill" the very popular big 5v5-7v7 games from E2150: TMP? Kodiak MultiPlayer 0 18.08.2004 21:09



Alle Zeitangaben in WEZ +2. Es ist jetzt 03:56 Uhr.


vBulletin skins developed by: eXtremepixels
Powered by vBulletin® Version 3.8.4 (Deutsch)
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
(c) Inside Earth Universe 2002-2008

Alle Rechte vorbehalten. Eine Vervielfältigung oder Verwendung der Grafiken und Texte von Inside Earth 2160
in anderen elektronischen oder gedruckten Publikationen ist ohne ausdrückliche Zustimmung von Inside Earth 2160 nicht gestattet.
Earth 2160 Copyright bei ZuxxeZ Entertainment AG.
eXTReMe Tracker